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Stress Test Update to 1.0.3

2026-10-14

OpenShores 1.0.3

Old Spacecraft Designer

  • The old designer now has two ways to finish a design:
    • Move to Advanced turns your old design into a normal blueprint you can keep editing in the full designer, as before.
    • Finalize as Simple finalizes it as a "simple" blueprint. Before you finalize, make sure you press the 'Suggest Volume' button and then set the sliders for your ship stats.
  • Simple blueprints get their hull volume and stats from the hull exactly like advanced ones, so balance is the same.
  • Simple blueprints are much smaller. Large old designs that used to be too big to finalize (such as the Vorcha) now fit easily.
  • On simple ships, ordinary and crew doors open when you walk through them and close again behind you. Locked doors stay shut.
  • Crew line up with doorways before walking through, so they no longer get stuck on door frames.

Vehicles

  • The Space Rocket's engine icon in the vehicle panel now slides with your throttle (Page Up / Page Down).

Bug fixes

  • Fixed: space stations exploding a minute or so after a ship or person touched their hull ("Crashed into terrain").
  • Fixed: colonies connected by airport sometimes stopped importing food and starved. A city now prioritizes import when stocks are low.
  • Fixed: when several workers quit a building at once, only one was freed up, so large cities slowly ran out of workers.
  • Fixed: a supplier holding only a few items of its best quality supplied nothing to importing cities.

Other changes

  • New graphics options: Shadows, and shadow sliders.
  • Fixed: spacecraft factories wrongly reporting "No Unobstructed Parking Spot" when objects were near, but not in, the spawn area.
  • Fixed: ships built with crew stopped answering hails after about 20 minutes.

Old style building updates will come in the next patch.

News · Screenshots · Discord Last updated 2026-09-30