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Stress Test Update to 1.0.3
2026-10-14
OpenShores 1.0.3
Old Spacecraft Designer
- The old designer now has two ways to finish a design:
- Move to Advanced turns your old design into a normal blueprint you can keep editing in the full designer, as before.
- Finalize as Simple finalizes it as a "simple" blueprint. Before you finalize, make sure you press the 'Suggest Volume' button and then set the sliders for your ship stats.
- Simple blueprints get their hull volume and stats from the hull exactly like advanced ones, so balance is the same.
- Simple blueprints are much smaller. Large old designs that used to be too big to finalize (such as the Vorcha) now fit easily.
- On simple ships, ordinary and crew doors open when you walk through them and close again behind you. Locked doors stay shut.
- Crew line up with doorways before walking through, so they no longer get stuck on door frames.
Vehicles
- The Space Rocket's engine icon in the vehicle panel now slides with your throttle (Page Up / Page Down).
Bug fixes
- Fixed: space stations exploding a minute or so after a ship or person touched their hull ("Crashed into terrain").
- Fixed: colonies connected by airport sometimes stopped importing food and starved. A city now prioritizes import when stocks are low.
- Fixed: when several workers quit a building at once, only one was freed up, so large cities slowly ran out of workers.
- Fixed: a supplier holding only a few items of its best quality supplied nothing to importing cities.
Other changes
- New graphics options: Shadows, and shadow sliders.
- Fixed: spacecraft factories wrongly reporting "No Unobstructed Parking Spot" when objects were near, but not in, the spawn area.
- Fixed: ships built with crew stopped answering hails after about 20 minutes.
Old style building updates will come in the next patch.
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